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Flood Weights Tool
Details:
A simpler way to flood weights while skinning a rig in Maya.
• Flood the meshes skinned to joints with full weights or no weights
• Auto component switching means you don’t have to manually switch between object mode and component mode when selecting between mesh and joint
• Option to flood all non-selected meshes allows for easy stray-vert correction
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Demo Reel
Scripting
Game Credits
Resume
twitter
linkedin