Details:
– Position: Team Lead / Character Animator
– Platform: Steam, OUYA
– Release Date: November 2014
– Accomplishments: Successfully Funded on Kickstarter – May 2013
- Responsibilities:
- • Developed all the animation cycles for the title character and multiple non-playable characters
- • Produced character animations for triggered and scripted events in game
- • Rigged the title character and all non-playable characters for use in Unity3D
- • Managed ten developers at an award winning independent video game company
- • Conceptualized and modeled the title character and one NPC
- • Designed 1/5 of the levels in the final version of the game
- • Tuned and tweaked gameplay metrics
- • Created and consistently revised the game design document
- • Spearheaded successful Kickstarter and Greenlight campaigns
- • Assisted with scouting for funding and writing press releases
- • Managed the team’s work rate and made sure we hit every milestone/deadline
- • Led multiple playtesting sessions and analyzed playtester feedback to be implemented into the game
Summary:
“Platforming without platforms,” Magnetic By Nature takes the feeling of flow to new heights. Literally. With a simple and intuitive control scheme, Magnetic By Nature throws the player into dire situations in which magnets are the only objects to help them to their destination. Rappel from rolling magnets, catapult across chasms, and slingshot through space in this insane 2D puzzler. Just try to make it through the underground utopia in one piece. After all, your friends are counting on you.