Details:
– Position: Animator / Co-Team Lead
– Platform: Itch.io
– Release Date: March 2016
– Accomplishments: 2nd Place for Best Gameplay – Intel University Games Showcase 2016
- Responsibilities:
- • Created all character, creature, and environment animations for the title
- • Implemented all animations into Unity and assisted with the construction of the animation state machine
- • Produced and tweaked multiple VFX to create a cohesive visual style
- • Led the team (consisting of 18 artists, programmers, and designers) in releasing both the 1.0 and 1.1 versions of the title
Summary:
Communication is key in Roots of Sarkos, an asymmetric platformer with an emphasis on cooperation between two players. Both players must rely on each other’s individual strengths and abilities in order to escape the mysterious floating islands of Sarkos. One player guides, the other acts, and both work together in this digital equivalent of a trust-fall.