Batches any python script onto multiple files to save time
Create space switch attributes between objects on the fly
Fix messy joint hierarchies on export
Easily add non-destructive jitter/noise to any attribute of selected objects
Used for Maya previs animations to simulate debris impacts on floors and other surfaces
Create aim and directional screens without using animation layers
Designed to help tech animators with the rigging process by giving them easy access to common functions
A simpler way to flood weights while skinning a rig in Maya
Particle emitter in UE4 that utilizes deformation data to animate static meshes